Mantle

Terrain for Simulation, Training, and Mission Rehearsal 

Historically, delivering realistic terrain has been complex, slow, costly, and demanded specialized technical expertise. Without the right tools, terrain generation is a training bottleneck, requiring scarce specialists, significant time, and labor, often centralized. This results in high costs, rushed efforts for last-minute digital twin data, low reusability, and consequently, missed training or operational opportunities.

MantleTM allows anyone to rapidly prepare critical training, rehearsal, and mission digital environments – Supporting needs from quick-turn rehearsal spaces to high-detail simulations for ISR analysis. By making terrain generation easy and fast you get the tools needed to easily create and serve terrains to your critical systems, regardless of scale.

Key Capabilities

Point of Need Editing

Give non-technical users in operational teams the ability to build and stream terrain on the fly, at the point of need.

Agility for Mission Success

Immediately leverage terrains to prepare for operations, responding to events in-progress in minutes, not days.

Automation

Automate upstream data ingestion and use the procedural generation of repeated assets like vegetation, to reduce effort and increases speed of using terrain.

Cost-Efficient

Reduce manual labor and technical overhead with automation at every stage - from data ingestion to runtime deployment. One terrain can serve every stakeholder—training, ISR, planning, or analysis—without duplication of effort or versioning errors from siloed terrain creation processes.

Avoid Vendor Lock-in

Upstream data can come from any of your own, or commercial sources. Mantle is completely interoperable with the data needed for the mission, not just data from a single vendor.

One Comprehensive Package

Ingest, fuse, and stream terrains using one software package into VBS4 and Unreal Engine 5.6.

Easy-to-use Tooling

Anyone can instantly process and deploy live edits to features like roads, water bodies, or building placements.

Terrain Interoperability

Input and output data using common geospatial and OGC standards, including CDB, WMS/WMTS, One World Terrain (OWT/WFF), and Unreal Engine. Export to simulation and analytic tools such as Blender, MACE, QGIS, Steel Beasts Pro, Unreal, VBS3/VBS4, and Vega Prime.

Procedural Generation

Replace manual work with procedural tools that extrude building footprints from satellite imagery, place vegetation based on biome, and add seasonal changes to your terrain.

Serve Any Simulation

Stream the entire globe's accurate height maps, elevation, 3D buildings, transportation networks, and biomes/vegetation into VBS4, Unreal, and other simulation software.

Product Support & Professional Services

We don’t just deliver products—we partner with you to meet your goals. OneArcTM collaborates closely with system integrators, defense primes, and end customers worldwide.

Mantle includes full access to OneArc’s support and services ecosystem, offering software updates, portal access, and expert assistance. Our professional services team can also help tailor Mantle to your environment, develop automation workflows, or integrate custom terrain data sources to support all your use-cases.

Mantle

Get Started

Ready to simplify and accelerate your terrain workflows?

Contact our team now to learn how Mantle can deliver correlated terrain for simulation, training, and mission rehearsal – built for the speed and realism your mission demands.